Defeating Fast Decks in Tower Rush

Comments · 8 Views

If you have any type of questions relating to where and how you can make use of tower rush, you could contact us at our own site.

From the very first second of the match, they are relentlessly assaulting the bridge with cheap, high-damage units, never allowing you a moment to breathe or execute your own strategy.


To defeat them, you must establish an impenetrable defensive rhythm and learn to absorb minor chip damage to build a massive counter-offensive.


Slowing the Pace: The Defensive Anchor


The primary win condition of any Cycle deck is out-pacing your specific defensive counter.


They are forced to spend their cheap cycle spells (like Fireball or Log) specifically to destroy your building, severely hindering their ability to cycle quickly.


  • If their Bandit is going to hit your tower once, let it hit.
  • Your building is your lifeline.
  • Always pull their fast units to the center of the map.

The Double Elixir Deathball


If you are playing a heavy Beatdown deck against a fast Cycle deck, you must accept that the first two minutes of the game will be miserable.


Once your tank crosses the river supported by heavy splash units, their cheap 1-elixir skeletons and ice spirits will be utterly useless, and their defenses will shatter under the weight of the deathball.


The ManeuverHow to Do It
The High Middle PlantPlacing your defensive building very high by the river to instantly intercept fast 'river-jumping' units like the Bandit or Royal Ghost
The Predictive LogRolling a Log at the bridge exactly when you expect them to spam cheap units, instantly clearing their push and granting a positive trade

The Calm Before the Storm


If you refuse to panic, their entire strategy falls apart.


Speed is an illusion if it crashes into an unmovable object.



If you adored this write-up and you would certainly like to receive even more details regarding tower rush kindly check out our own web-site.
Comments